MikeCase / raylibmoverclass

A mover class I'm working on in raylib. It's a learning experience.

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What is it

This is an entity mover class in raylib that I've been messing around with to learn C/C++. It's not extremely advanced but currently holds a few basic movements.

How does it work.

You would use this as a baseclass to build an entity with movement. A player character, and enemy character etc.. You would create your class and inherit from the Mover baseclass. An example is provided of a player class that inherits from the Mover baseclass. There are four different movement styles currently. I plan on adding different styles for different 2d game styles.

How do I use it?

There's an example provided.

I will update this with quickstart instructions soon.

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A mover class I'm working on in raylib. It's a learning experience.


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