Miguel Martinez Olivares's repositories
UE4_FPS042023
Unreal Engine FPS game
BoogerPickers
The Rizzard is a project made in one month by 4 people made to test the fun of different mechanics in order to decide wether or not to implement them on our next serious project.
CalculatorUI
Designing a calculator for a fullsail project
FURY
Fantastic Unified Rendering Yield Game-Engine
Insecticide_Gold_Final
OpenGL game made from scratch, pulled from the classroom repository, to a public repository for protfolio showcase
LevelRendererMiguel
Level Renderer using OpenGL and c++ which enables import meshes, materials, textures , lighting and cameras from Blender
RayTracing
The Vulkan Ray Tracing Renderer is a cutting-edge project that aims to push the boundaries of computer graphics. I am working on this as a solo developer, targeting a wide range of features that aim to elevate the state of the art in rendering technologies.
glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
imgui
Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
MagicVerse
MagicVerse Github REpository for Orlando Magic Innovation challenge
MikeFullSail
ProgrammingII_Repo
Minesweeper
lab1.4 Full Sail Software Development
SoftwareEngineering-MartinezMiguel
Miguel Martinez Olivares' repository for Software Engineering course in Full Sail
SoftwareEngineeringMidtermPractical
Miguel Martinez Olivares Repository for software engineering practical examn on Full Sail University