MickWPM / ToyNN_BallBalancer

A simple toy neural network to balance a ball on a plane. Evolved using a genetic algorithm.

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ToyNN_BallBalancer

Simple toy neural network from scratch in C#.

Uses a simple ball balancing game in Unity as the target to optimise for. Inputs are the scene parameters and outputs control the movement of the plane.

Network evolves using a genetic algorithm.

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A simple toy neural network to balance a ball on a plane. Evolved using a genetic algorithm.


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Language:C# 50.3%Language:ShaderLab 43.4%Language:HLSL 6.3%