This is LAB 03 StarterKit. This project defines an FSM and AnimatedSprite container
- Lab 03 Experiment with FSM and Animated Sprite to enable specific player animation transitions
- Clone repository
- Ensure
SFML_SDK
environment variable exits - Select a project default target
x64
when running executable - If the project builds but does not
xcopy
the required dll's try moving your project to a directory you have full access to, see http://tinyurl.com/SFMLStarter for a guide on post build events. - Alternatively set the Environment Variable in Configuration Properties | Debugging | Environment to
PATH=%PATH%;%SFML_SDK%\bin
this will ensure DLL's are discoverable when running in debug mode with copying the DLL's to the executable directory
-
Run GitBash and type the Follow commands into GitBash
-
Check Present Working Directory
pwd
-
Change to the C drive or other drive
cd c:
-
Make a projects Directory
mkdir projects
-
Change to the projects directory by
cd projects
-
Clone the project
git clone https://MuddyGames@bitbucket.org/MuddyGames/gameplay-programming-i-lab03.git
-
Change to the project directory
cd projects gameplay-programming-i-lab03
-
List files that were downloaded
ls