Simple roguelike, with the goal of targetting multiple (mostly 8-bit) systems, such as: commodore 64, NES, and PC.
You'll need the curses library to build this for PC. Then, you should be able to build with:
make rl
The 8-bit versions use the "cc65" compiler and assembler.
To build the commodore 64 version, build with:
make rl.prg
To build the NES version, build with:
make rl.nes
Currently, if you want to build another target you'll have to do a make clean
in between compiles (due to the different object file binaries).
The PC version uses the gcc compiler. You should be able to compile on windows with something like pdcurses and MinGW (or perhaps something like Windows subsystem for linux) but this has not been tested.
Everything is FOSS. All game code is licensed under MIT, graphics & tileset(s) are licensed under Creative Commons (BY).
TLDR: you are free to use this work as you wish, but must attribute me via the license file(s) if you use any of the code or graphics.