Antimine is a minesweeper-like puzzle game. The objective is to flag the spaces with mines to make the field a safer place without exploding any of them.
You win the game when you've flagged every mine in the minefield. Be careful not to trigger one!
Feel free to contribute with issues, feature requests, pull requests, or translating.
![Get it on F-Droid](https://raw.githubusercontent.com/lucasnlm/antimine-android/master/.github/fdroid.png)
![Get it on Google Play](https://raw.githubusercontent.com/lucasnlm/antimine-android/master/.github/google_play.png)
You can build from source code by running:
git clone git@github.com:lucasnlm/antimine-android.git
cd antimine-android
./gradlew assembleRelease -Dorg.gradle.java.home=$ANDROID_JRE
Where ANDROID_JRE
is the Java runtime provided by Android Studio.
- Game levels: begginner, intermediate, expert and custom
- Game statistics
- Android Wear OS support
- Dark Theme support
- Save/Resume state when quit/resume game
- Resume previous games
- Retry failed games
- Put flag on long press or double click
- Put question mark on double long press
- Open multiple areas by long pressing the numbers
- Game assistant to auto-flag discovered mines
- Share game
- App shortcuts
- Split screen
- Assessability: large toachable area
- Assessability: screen reader