Experimental physics simulator. Simple as in "creating different laws of physics, which will neither work perfectly nor perform optimally". There's no nice, easy-to-use editor right now and everything needs to be added manually via code (find Main Loop).
NOTE: Constants (like e.g. gravitational G) had to be changed to reflect the size scale in the simulator.
- create objects (circles) with different radius, mass, color, position, linear velocity
- apply force(s) to each object. Mass affects the effect of the force (
a = F/m
) - enable mutual gravity (
F = G * (m1 * m2)/r^2
) - handle collisions (both walls and with other objects)
- handle conservation of momentum
- draw path behind the object
- handle rotation, angular velocity, conservation of angular momentum
- create fixed-length joints between elements to keep them apart and figure out angular momentum of complex objects