Meshiest / godot-visibility-test

mildly functional demo of visiblity with godot 4 multiplayer spawner and synchronizer

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Godot Visibility Test

Expected Behavior

  • host window sees all players
  • other players see only themselves (public visibility is off)
  • when a player jumps, their public visibility is toggled
  • when a player's public visibility is on, other players can see their cube and movement

Current Behavior

  • host sees all players
  • other players see all players but the host (public visibility is off)
  • when a (non-host) player jumps, their public visibility is toggled
  • when a player's public visibility is on, other players see their movement
  • host jumping doesn't transfer visibility (just something weird about this demo, the dual-synchronizer works)

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mildly functional demo of visiblity with godot 4 multiplayer spawner and synchronizer


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