Memorix101 / OpenC1

Remake of Carmageddon 1 engine in XNA/MonoGame

Home Page:http://1amstudios.com/projects/openc1

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OpenC1

OpenC1 is a ground-up remake of the classic driving and wrecking game by Stainless Software. Project page

Additions

  • Upgraded to Visual Studio 2017/2019, .NET Framework 3.5 and XNA 3.1
  • Improved Xbox Controller support! (Now with Force Feedback 😋)
  • Additions for QWERTZ Layout
  • Music support!
  • Bug fixes

Prerequisites:

NOTE:

  • To add new games, copy the games DATA folder into the OpenC1 GameData folder. It will appear as an available game.
  • If you add the full SplatPack DATA folder, you will need to unencrypt the files first.
  • Standard Carmageddon 1 encrypted files are able to be read by OpenC1.

Music

  • To play with soundtrack add it to the base folder of your game. Make sure it is in OGG Vorbis format and ranged from 02 to 09. Game_Root\GameData\Carmageddon Demo\MUSIC\track02.ogg The simplest is to use the MUSIC folder from the Steam/GOG version.

Keys:

  • Up, Down, Left, Right - Accelerate, Brake, Steer
  • Space - Handbrake
  • Backspace - Repair
  • C - Change camera
  • R - Reset vehicle
  • A, Z / Y (QWERTZ Layout) - Gear Up, Gear Down
  • F4 - Edit modes (for debugging)
  • P - Take screenshot

Xbox Controller:

  • RT, LT, DPad Left, DPad Right / Left ThumbStick - Accelerate, Brake, Steer
  • X - Handbrake
  • Back - Repair
  • Y - Change camera
  • B - Reset vehicle
  • DPad Up - Map View
  • RB, LB - Gear Up, Gear Down

Thanks to:

Stainless Software (the original developers - of course!),
Toshiba-3,
www.stilldesign.co.nz (PhysX.Net),
Neale Davidson (Fontana font),
Shayde (txt file decryption),
PhysXInfo.com,
cwaboard.com

About

Remake of Carmageddon 1 engine in XNA/MonoGame

http://1amstudios.com/projects/openc1

License:Other


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