Mechworks-all-day

Mechworks-all-day

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Mechworks-all-day's repositories

Better-Pantheons

A mod that alters the starting pantheons to have greater or more logical effect.

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Extra-Promotions

A mod which adds a number of extra promotions for various units.

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Experience-Everywhere

Changes Brandenburg Gate to affect all cities, rather than only the city in which it is constructed.

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Everybody-Drills

Changes Alhambra's effect to all cities rather than only the city in which it is built.

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Morale-for-All

Changes Heroic Epic to affect all cities, rather than just the one.

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Scouty-Scout

A small mod which makes Scouts significantly better at their job than other units.

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China-Plus

UnCiv mod, start of several asymmetrical balance mods

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Great-Person-Wonders

A small mod which adds a handful of World and National Wonders that allow the purchase of Great People, as well as some modest stat boosting.

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Military-and-Religion-Specialists

Adds in some Specialists for Great Generals and Prophets. Not especially balanced but whatever.

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Glorious-Rome

A mod which makes Rome MORE GLORIOUS (asymmetrical)

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Ruins-Extended-Classic-Edition

Version of Ruins Extended that includes a Mod options file to increase ruins rate

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More-Speeds

A collection of extra speeds

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Ruins-Extended

Alternative to Better Ruins with a wider variaty of effects.

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Policy-Extension-and-Rebalance

Adds more Policy choices, as well as some new trees entirely.

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Extra-Difficulties-for-Religion-enthusiasts

Several of the higher difficulties, with religion bonuses adjusted down so you actually have a chance to have one.

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Guns-are-RANGED-WEAPONS

Mod that makes various gun-carrying units into actually ranged units, because Arg.

Stargazers:1Issues:0Issues:0

Promotion-Fix-API

Doesn't actually make any difference in vanilla play; but fixes several promotions that were implemented in a way that doesn't play nice with additional promotions added by mods.

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Never-Obsolete-Lite

Every unit with a unique promotion that cannot be otherwise obtained no longer becomes obsolete.

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High-Explosives-Lite

Gives the Guided Missile a better warhead.

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Gunpowder-Range-fix

Gunpowder ranged units no longer LOSE range compared to bows, Machine Guns never become obsolete.

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Boosted-Settler

Small mod that adds sight and movement boosts to Settlers until the Classical Era.

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Deminishing-Returns-Brutal-Edition

Tech tree that gets exponentially more costly as you progress through it.

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Diminishing-Returns

Alternative tech tree with cost values multipled from standard by an increasingly large amount as you progress.

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