Philip Muzzall's starred repositories
osl-shaders
A collection of osl shaders
RayTracing
Ray tracing 3d renderer made from scratch in C++. It starts out with simple vectors, and gets to objects(only spheres) and materials.
UnityRayTracingPlugin
Native plugin for Unity3d that replaces the renderer with a hardware accelerated ray tracer.
minegrub-theme
A Grub Theme in the style of Minecraft!
kompute
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
vtable-hook
C++ Vtable Hooking Library
NorthernLights
An open-source implementation of the Aurora/Odyssey engine, targeting the two Knights of the Old Republic games
source-engine
Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
Gmod.LoadingScreen
Basic Garry's Mod Loading Screen used as a default on Hexane Networks servers.
LoadingScreen
Gmod Loading Screen
awk-raycaster
Pseudo-3D shooter written completely in gawk using raycasting technique
capsicumizer
Run anything (like full blown GTK apps) under Capsicum
Unity.Mathematics
The C# math library used in Unity providing vector types and math functions with a shader like syntax