Adds one simple game mechanic: Small rooms inside of blocks. It basically gives you the ability to build your contraptions inside of a single block.
Each side of a Compact Machine has a small buffer for items, fluids and Redstone Flux allowing the room to interact with the outside. Applied Energistics channels are supported as well. The room has the corresponding counter parts on its walls.
- Craft yourself a compact machine
- Right click it with a "Personal Shrinking Device"
- Use the interfaces in the walls to access the buffers
- Right click again to leave the block.
It is experimental and might screw your worlds, though it is unlikely. I might also add some world breaking stuff later on, but you will be warned if that should happen. Also unlikely though. This mod is in a very very early stage and I expect a few bugs here and there, feedback is much appreciated on the GitHub issue tracker. As are pull requests obviously :)
For now this mod is feature complete and I do not really plan on adding more stuff. But I might be adding some machinery you need to use to be able to craft these rooms. Just being able to craft these things directly seems like a bit of a waste. Textures/Names might get an overhaul soon.
Surround a World Resizing Cube with one of the following materials:
- Wood gives you a 3x3x3 room
- Iron, 5x5x5
- Gold, 7x7x7
- Obsidian, 9x9x9
- Diamond, 11x11x11
- Nether Star, 13x13x13
Required to enter/leave a block. Don't lose yours while you are working inside of a machine or you might get trapped.
You only need these to craft the two things above.
- World Resizing Interface
- World Resizing Cube
- Atom Shrinking Module
- Atom Enlarging Module
This mod would not have been possible without the following open source mods:
- Enderstorage (helped with inventory + fluid handling across dimensions)
- CodeChickenCore/Lib (helped with Inventory, Fluid utils, Chunkloading)
- Minefactory Reloaded (helped with drawing tanks+energy on GUIs)
- Random Things (helped with dimension handling)
- EquivalentExchange + LetsModReboot (how to get started)
All of these mods provided code for certain features or at least ideas on how to tackle some implementations. Again, this mod would not have been possible without the fantastic work of their authors. Thank you guys a lot.





