Maxime Dupart's repositories
FaceCaptureUnrealEngine
Performance capture for Unreal Engine using Android smartphones. Rely on AndroidArcoreFacesStreaming
AndroidArcoreFacesStreaming
This App is sending Face capture data over network, built around the latest Android Arcore SDK.
UnrealEngine_ShaderLinking
Simple Unreal Engine project showcasing how to link custom HLSL shaders into unreal engine.
ProceduralLandscapeUE
Simplistic solution for creating a terrain using the material editor in Unreal Engine
ShadersPlus
Shader utilities for UE4
compute_rasterizer
Rendering Point Clouds with Compute Shaders
PCGExtendedToolkit
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc) and pathfinding; and much more.
precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering"
RuntimeMeshComponent
Unreal Engine 4 plugin component for rendering runtime generated content.
unreal-vdb
This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal.