Maxime Dupart (MaximeDup)

MaximeDup

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Location:Paris, France

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Maxime Dupart's repositories

FaceCaptureUnrealEngine

Performance capture for Unreal Engine using Android smartphones. Rely on AndroidArcoreFacesStreaming

Language:C++License:MITStargazers:67Issues:10Issues:6

AndroidArcoreFacesStreaming

This App is sending Face capture data over network, built around the latest Android Arcore SDK.

Language:JavaLicense:MITStargazers:48Issues:7Issues:2

UnrealEngine_ShaderLinking

Simple Unreal Engine project showcasing how to link custom HLSL shaders into unreal engine.

Language:C++License:MITStargazers:47Issues:3Issues:0

ProceduralLandscapeUE

Simplistic solution for creating a terrain using the material editor in Unreal Engine

Language:C++License:MITStargazers:26Issues:2Issues:0

ShadersPlus

Shader utilities for UE4

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HashDAG

Interactively Modifying Compressed Sparse Voxel Representations

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nglod

Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapes

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compute_rasterizer

Rendering Point Clouds with Compute Shaders

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nanobind

nanobind — Seamless operability between C++17 and Python

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openMVS

open Multi-View Stereo reconstruction library

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PCGExtendedToolkit

PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc) and pathfinding; and much more.

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precomputed_atmospheric_scattering

This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering"

Language:C++License:BSD-3-ClauseStargazers:1Issues:2Issues:0

RuntimeMeshComponent

Unreal Engine 4 plugin component for rendering runtime generated content.

Language:C++License:MITStargazers:1Issues:2Issues:0

unreal-vdb

This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal.

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