Maurice Johannssen's repositories
EarClipping
Real-time mesh cutting in Unity using projection, "Ear Clipping", UV interpolation, and decal application.
BehaviorTrees
A small AI framework and implementation of behaviour trees and dynamic mesh deformation in Unity.
MarchingCubes
3D terrain generation in Unity using "Advanced Perlin Noise", "Marching Cubes" and a dynamic environment designer based on Perlin Noise with editor tooling.
MachineLearning
Tic-Tac-Toe against AI using Machine Learning with Python and TensorFlow.