Giters
MatthewOwens
/
NetGame
Small game with networking capabilities
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Watchers:
2
Issues:
17
Forks:
MatthewOwens/NetGame Issues
Server crashes if it is start after a client
Closed
5 years ago
Interpolation is too slow on the client side
Closed
9 years ago
Initial update on new client always fails to extract client-side
Closed
9 years ago
Clients always interpolate, regardless of packet age
Closed
9 years ago
Client error checking on UDP handshake
Closed
9 years ago
Clients need to be emulated server-side after 2.5 seconds without updates to the server
Closed
9 years ago
Clients need to time out after 5 seconds without updates to the server
Closed
9 years ago
No way to specify server IP
Closed
5 years ago
Server does not inform clients when another client has disconnected
Closed
9 years ago
Simulated players are always displaying their atkSprite
Closed
9 years ago
Comments count
1
The player for the current client is always red
Closed
9 years ago
Comments count
1
Client-side udp receive always returns NotReady in main loop
Closed
9 years ago
Comments count
1
No timeout implemented on server side for UDP handshake
Closed
9 years ago
Server doesn't handle random client disconnects
Closed
9 years ago
Server does not reset available clientIDs on disconnect
Closed
9 years ago
Comments count
2
Clean up player left/right input
Closed
5 years ago
fix sf::Packet >> and << operators
Closed
9 years ago