Matthew-J-Spencer / Ultimate-2D-Controller

A great starting point for your 2D controller. Making use of all the hidden tricks like coyote, buffered actions, speedy apex, anti grav apex, etc

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Relying on Time.time will lose significant precision after a few hours

cypherdare opened this issue · comments

I suggest adding up delta time from 0 after jump is pressed instead.

Fully frame/time in-dependent now. Thanks :)