Relying on Time.time will lose significant precision after a few hours
cypherdare opened this issue · comments
I suggest adding up delta time from 0 after jump is pressed instead.
Fully frame/time in-dependent now. Thanks :)
A great starting point for your 2D controller. Making use of all the hidden tricks like coyote, buffered actions, speedy apex, anti grav apex, etc
cypherdare opened this issue · comments
I suggest adding up delta time from 0 after jump is pressed instead.
Fully frame/time in-dependent now. Thanks :)