#Super Hard Mode
Work in Progress! - Features are being added quite fequently, so check back often.
Super Hard Mode is a mod that adds a ton of difficulty tweaks and just generally makes life harder.
##Features - World
- Setting out fire by hand sets the player on fire
- Placing torches on soft blocks is disallowed
- Placing torches at low levels in the world is disallowed
- Breaking netherrack has a chance to start a fire
- Players cannot make 1-block towers (nerd-poles)
- Players can't place blocks in unsafe locations such as lava
##Features - Mobs & Players
- Player:
- Players don't respawn with full health and hunger, to prevent dying to restore hunger
- Players can lose items from the drops they drop on death
- Breaking cactus with bare hands hurts
- Special effects happen for certain environmental damage sources
- Creeper:
- Powered creepers spawn naturally
- Any creeper has a chance to drop primed TNT on death
- Hitting a powered creeper ignites it
- Creepers that are on fire when they die will shoot into the air and cause a firework explosion
- Zombie:
- Zombies apply slowness to the player when they attack
- Zombies can respawn after being killed
- Blaze:
- Blazes spawn naturally in the nether instead of only near spawners
- Blazes spawn naturally at low levels in the overworld
- Blazes can drop gunpowder and glowstone dust
- Blazes killed in the nether multiply
- Blazes killed in the overworld explode
- Zombie Pigman:
- Pigmen always drop nether warts when killed in nether fortresses, and have a chance to drop nether warts when killed anywhere in the nether
- Pigmen are always aggro in the nether
- Pigmen spawn wherever lightning strikes
- Ghasts are immune to arrows and drop tons more items and xp as a result
- Endermen can teleport the players as well as themselves when aggro
- Witches:
- Witches spawn naturally
- Spiders:
- Spiders move
veryhella fast - Spiders spawn more often the deeper you go
- Spiders occasionally place down webs when they die
- Spiders move
##Features - Farming
- Bonemeal doesn't work on mushrooms
- Netherwarts always drop one nether wart and cannot be placed back down TODO* When a plant grows to full size it may be replaced by a dead bush TODO* Plants will not grow into their large-sized variants in desert-type biomes TODO* Sheep regrow only white wool and spawn white
- Iron golems don't drop iron TODO* Crafting of melon and pumpkin seeds is not allowed
##Planned Features
Available (if any) at my Trello board.
Raise any features you'd like added at the issues on github.