Duncan Freeman (Masterchef365)

Masterchef365

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Duncan Freeman's repositories

pic-fluids

APIC fluid simulation tightly integrated with Particle Life. Node graph customization included. Web and desktop both supported.

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vorpal

WIP node graph language using egui_node_graph & wasmtime

dotfiles

Personal dotfiles

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threegui

WIP Immediate mode 3D for egui

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egui-export-svg

WIP crate for exporting egui widgets to SVG

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Abstract-Shaders

Some shaders for http://editor.thebookofshaders.com/

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gpgpu-fluid

Interactive 2D Eulerian fluid simulation on the GPU

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discord2

it's better because I say it is

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eframe_template

Tweaked version of the eframe template for my liking

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egui

egui: an easy-to-use immediate mode GUI in pure Rust

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egui_dock

egui_dock: docking support for egui – an immediate-mode GUI library for Rust

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eigenvalues

symmetric matrices algorithms to compute eigenvalue/eigenvector pairs

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Hashlife-MNCA

https://slackermanz.com/understanding-multiple-neighborhood-cellular-automata/

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hypercube_gol

Game of life on an N-dimensional hypercube. Also see the fdm_vr branch for a wave FDM

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lightnode

Node-driven toy path tracing render engine. Wavelength-based. WIP

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mcmc-particles

Lennard-Jones particle simulation utilizing the Metropolis algorithm (Monte Carlo Markov Chain)

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scripts_i_asked_chatgpt_for

LLMs? More like. Not good

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spin-experiment

Expectation of electron spin in a configurable magnetic field. Interactive simulation!

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splines

**Work in progress** I had an idea about how to enable the nesting of splines, in order to make multidimensional keys possible. The way I have implemented this currently is very rough, and works within the framework of the original code. It is not particularly efficient, and only exists as a proof of concept.

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sub-gui

An experiment to try making egui allow arbitrary sub-guis

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wasm-tutorials

Tutorials on how to compile and run WASM modules. Each tutorial series will be in its own branch.

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