Marnix Kuijs's starred repositories
awesome-split-keyboards
A collection of ergonomic split keyboards ⌨
tech-talks
A collection of presentations and talks given by Traverse Research
windows-rs
Rust for Windows
programming-awesome-list
A curated list of useful tools, libraries, resources all around the topic of game development / game programming for the Games course at Breda University of Applied Sciences.
gpu-allocator
🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust
CPP-String-To-Float
Compares the performance cost for const char* to float for various C/C++ functions.
FlingEngine
A Vulkan game engine with a focus on data oriented design
WispRenderer
RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
basis_universal
Basis Universal GPU Texture Codec
WispForMaya
Bringing real-time ray-tracing to the Maya viewport using the Wisp real-time ray-tracing library.
CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
SPIRV-VSExtension
SPIR-V extension for Visual Studio
shader-toy
Shadertoy-like live preview for GLSL shaders in Visual Studio Code