Markcreator / com.unity.scriptablebuildpipeline

The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

Home Page:https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@1.21/manual/index.html

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Unity Asset Bundle Build Pipeline

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The Scriptable Build Pipeline moves the asset bundle build pipeline to C#. Use the pre-defined build flows, or create your own using the divided up APIs. This system improves build time, fixes incremental build, and provides greater flexibility. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@1.21/manual/index.html

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