MarkMcCaskey / RubiksCubeExperiments

Testing Rubik's cube implementations in Godot

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Rubik's Cube Experiments

Thinking about how to represent Rubik's cubes in 3D and trying out some ideas.

Edge/corner naming is based on the names used in this blind solving method.

License

This code is free to use under the MIT and Apache 2.0 licenses.

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Testing Rubik's cube implementations in Godot

License:MIT License


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