Thinking about how to represent Rubik's cubes in 3D and trying out some ideas.
Edge/corner naming is based on the names used in this blind solving method.
This code is free to use under the MIT and Apache 2.0 licenses.
Testing Rubik's cube implementations in Godot
Thinking about how to represent Rubik's cubes in 3D and trying out some ideas.
Edge/corner naming is based on the names used in this blind solving method.
This code is free to use under the MIT and Apache 2.0 licenses.
Testing Rubik's cube implementations in Godot
MIT License