MarioKing (MarioCastle)

MarioCastle

Geek Repo

Github PK Tool:Github PK Tool

MarioKing's repositories

flux-AI-IMAGE-GENERATE

Official inference repo for FLUX.1 models

License:Apache-2.0Stargazers:0Issues:0Issues:0

UNITY_Superhot-BulletTime_SlowMotion

Recreating the Slow Motion mechanic from SUPERHOT

Language:C#License:MITStargazers:0Issues:0Issues:0

UNITY_RDR-DeadEye_Shooting

Recreating the Dead Eye mechanic from Red Dead Redemption

Language:C#License:MITStargazers:0Issues:0Issues:0

UNITY_Kingdom-World-Select

Recreating the Kingdom Select screen from Mario Odyssey

Language:C#License:MITStargazers:0Issues:0Issues:0

UNITY_Overwatch-Dragonstrike

Recreating the Dragonstrike FX from Overwatch

Language:C#License:MITStargazers:0Issues:0Issues:0

UNITY_Celeste-Movement

Recreating the movement and feel from Celeste

Language:C#License:MITStargazers:0Issues:0Issues:0

UNITY_GodofWar-AxeThrow

Recreating the Axe Throw mechanic from God of War

Language:C#License:MITStargazers:0Issues:0Issues:0

UNITY_MarioKart-Drift

Recreating the drifting mechanic from Mario Kart

Language:C#License:MITStargazers:0Issues:0Issues:0

UNITY_MonumentValley-LevelDesign

Recreating the Level Design from Monument Valley

Language:C#License:MITStargazers:0Issues:0Issues:0

UNITY_MGR-BladeMode

Recreating the Blade Mode mechanic from Metal Gear Rising

Language:C#License:MITStargazers:0Issues:0Issues:0

Game

GameSystem

Stargazers:0Issues:0Issues:0

NetickForUnity

Netick is a C# networking solution for Unity.

Stargazers:0Issues:0Issues:0

UNITY_Balatro-feel_CARD

Recreating the basic Game Feel from Balatro

License:MITStargazers:0Issues:0Issues:0

InstantID

InstantID : Zero-shot Identity-Preserving Generation in Seconds 🔥

License:Apache-2.0Stargazers:0Issues:0Issues:0

AI-ComfyUI-SUPIR

SUPIR upscaling wrapper for ComfyUI

License:NOASSERTIONStargazers:0Issues:0Issues:0

AI-SUPIR

SUPIR aims at developing Practical Algorithms for Photo-Realistic Image Restoration In the Wild

License:NOASSERTIONStargazers:0Issues:0Issues:0

StableSwarmUI

StableSwarmUI, A Modular Stable Diffusion Web-User-Interface, with an emphasis on making powertools easily accessible, high performance, and extensibility.

License:MITStargazers:0Issues:0Issues:0

Fooocus

Focus on prompting and generating

License:GPL-3.0Stargazers:0Issues:0Issues:0

stable-diffusion-webui

Stable Diffusion web UI

License:AGPL-3.0Stargazers:0Issues:0Issues:0

screenshot-to-code

Drop in a screenshot and convert it to clean code (HTML/Tailwind/React/Vue)

Language:TypeScriptLicense:MITStargazers:0Issues:0Issues:0

Shoot-Em-Up

Unity Top-Down Shoot 'Em Up

Stargazers:0Issues:0Issues:0

Public

tis is GIF

Stargazers:0Issues:0Issues:0

Stepper

Problem

Language:DartStargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0
Stargazers:0Issues:0Issues:0

DOTS-training-samples

Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.

License:NOASSERTIONStargazers:0Issues:0Issues:0

Unity-Hierarchy-Object-Color

Sets a background color for game objects in the Hierarchy tab

Stargazers:0Issues:0Issues:0

UnityURPToonLitShaderExample

A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

License:MITStargazers:0Issues:0Issues:0

unity-bomberman-tutorial

💣💥 Learn to make Bomberman in Unity.

Stargazers:0Issues:0Issues:0

Unity_VRoid_Facial_Expression

In this tutorial, you'll learn how to change facial expressions on our VRoid character through the use of Blendshapes and animations in Unity

License:MITStargazers:0Issues:0Issues:0