MarioKing's repositories
flux-AI-IMAGE-GENERATE
Official inference repo for FLUX.1 models
UNITY_Superhot-BulletTime_SlowMotion
Recreating the Slow Motion mechanic from SUPERHOT
UNITY_RDR-DeadEye_Shooting
Recreating the Dead Eye mechanic from Red Dead Redemption
UNITY_Kingdom-World-Select
Recreating the Kingdom Select screen from Mario Odyssey
UNITY_Overwatch-Dragonstrike
Recreating the Dragonstrike FX from Overwatch
UNITY_Celeste-Movement
Recreating the movement and feel from Celeste
UNITY_GodofWar-AxeThrow
Recreating the Axe Throw mechanic from God of War
UNITY_MarioKart-Drift
Recreating the drifting mechanic from Mario Kart
UNITY_MonumentValley-LevelDesign
Recreating the Level Design from Monument Valley
UNITY_MGR-BladeMode
Recreating the Blade Mode mechanic from Metal Gear Rising
Game
GameSystem
NetickForUnity
Netick is a C# networking solution for Unity.
UNITY_Balatro-feel_CARD
Recreating the basic Game Feel from Balatro
InstantID
InstantID : Zero-shot Identity-Preserving Generation in Seconds 🔥
AI-ComfyUI-SUPIR
SUPIR upscaling wrapper for ComfyUI
AI-SUPIR
SUPIR aims at developing Practical Algorithms for Photo-Realistic Image Restoration In the Wild
StableSwarmUI
StableSwarmUI, A Modular Stable Diffusion Web-User-Interface, with an emphasis on making powertools easily accessible, high performance, and extensibility.
Fooocus
Focus on prompting and generating
stable-diffusion-webui
Stable Diffusion web UI
screenshot-to-code
Drop in a screenshot and convert it to clean code (HTML/Tailwind/React/Vue)
Shoot-Em-Up
Unity Top-Down Shoot 'Em Up
Public
tis is GIF
Stepper
Problem
DOTS-training-samples
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Unity-Hierarchy-Object-Color
Sets a background color for game objects in the Hierarchy tab
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
unity-bomberman-tutorial
💣💥 Learn to make Bomberman in Unity.
Unity_VRoid_Facial_Expression
In this tutorial, you'll learn how to change facial expressions on our VRoid character through the use of Blendshapes and animations in Unity