MarcoLizza / love-workouts

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LÖVE Workouts

This is a collection of very simple LÖVE projects developed in the league os work-outs in order to test first-hand algorithms and effect prior introducing them in a game (and also, to develop supporting libraries).

stencil-fader

Screen transitions and cut-out effects are a great combination.

contour-lines

...

power-lines

...

boids

This was something I had to implement, as it was on the TODO list since... umm... the late Nineties, I guess. :)

splash

The very first thing you seen in a game is the splash-screen. It serves many purposes. It welcomes you and keeps you engaged while the game does its inner workings (loading data, dealing with copy protection, etc...). I was always intrigued by the one displayed by Nintendo in the Game Boy. Starting with a very simple "scroll a text from the above to mid-screen" and working my way up to the Generalization Building, I ended with a nice and reusable curved multi-path manager.

anaglyph

While working on the design-pitch of yet-another-next-gamedev-project inspired to the late-Eighties/early-Nineties rail-shooter, I considered that adding some cheap-o-matic 3D visualization by adding anaglyph rendering.

TODO

  • Analogue controls
  • Rain effect

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