MarcoCiaramella / RhinoEngine

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Rhino Engine

A graphics engine for Android in OpenGL ES 2.0.

How to import in your Android project

Add JitPack in your root build.gradle at the end of repositories:

allprojects {
		repositories {
			...
			maven { url 'https://jitpack.io' }
		}
}

Add the dependency

dependencies {
	        implementation 'com.github.MarcoCiaramella:RhinoEngine:x.x.x'
}

How to use

Add OpengGL ES 2.0 as requirement in your AndroidManifest.xml

<manifest ..... >

    <uses-feature
        android:glEsVersion="0x00020000"
        android:required="true" />

    <application ..... >
	.....
    </application>

</manifest>

Add engine to your main activity layout

<com.your.package.Engine
        android:id="@+id/engine"
        android:layout_width="match_parent"
        android:layout_height="match_parent" />

Define your implementation

package com.your.package;

public class Engine extends AbstractEngine {

    private static final Vector3f CAMERA_EYE = new Vector3f(3,2,3);
    private static final Vector3f CAMERA_CENTER = new Vector3f(0,0,0);
    private static final Vector3f CAMERA_UP = new Vector3f(0,1,0);

    public Engine(Context context){
        super(context, new CameraPerspective(CAMERA_EYE, CAMERA_CENTER, CAMERA_UP, 1, 1000), null);
    }

    public Engine(Context context, AttributeSet attrs){
        super(context, attrs, new CameraPerspective(CAMERA_EYE, CAMERA_CENTER, CAMERA_UP, 1, 1000), null);
    }

    @Override
    protected void init() {
        // your code
    }
}

About

License:MIT License


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