ManuelSch / Battleground

Android game loosely based on the Tower Defense concept (2015-2016)

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Overview:

It's the year 2112 and a futuristic battle is raging in which the player tries to defend one of the last refuges of human kind against an approaching army of robots. He does so by placing a different military buildings onto the battlefield which is divided into 10x11 squares. The enemies appear on the left side of the battlefield and try to cross it while shooting at the player's buildings. If an enemy reaches the right side of the battlefield, the player loses one of three lifes.

Screenshot:

Building Phase:

The player can place different buildings on the battlefield by paying a respective amount of money.
Wall: prevents the enemies to move on but doesn't deal damage (costs 25$)
Turret: high fire rate and range, low damage (costs 75$)
Rocket tower: low fire rate and range, high damage (costs 150$)
Flak tower: the only tower that can shoot flying enemies. Average fire rate and damage, high range (costs 100$)

Defense Phase:

The enemies appear and shoot at the buildings while trying to reach the right side of the battlefield.
Robot: moves at an average speed, deals low damage, easy to destroy
Buggy: moves fast, deals low damage, easy to destroy
Tank: moves slowly, deals high damage, hard to destroy
Helicopter: flies above buildings

The player earns money everytime an enemy is successfully destroyed.

Some of the assets:

UML diagram:

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Android game loosely based on the Tower Defense concept (2015-2016)


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