Mano (ManoKing)

ManoKing

Geek Repo

Location:ShenZhen, China

Home Page:shygrass.cn (Server expires)

Twitter:@yolo_graph

Github PK Tool:Github PK Tool

Mano's repositories

FFramework

Unity Engine基于HybridCLR + Addressable的热更新框架,提供例子基于GameFramework开发的塔防游戏

Language:C#Stargazers:27Issues:3Issues:0

CustomURP

基于URP渲染管线,风格化;A Toon Shader in Unity Universal Render Pipeline.

Language:C#License:Apache-2.0Stargazers:10Issues:0Issues:0

GameAITool

游戏中的AI工具:程序化生成,自动化工具,AI策略等

Language:C#License:Apache-2.0Stargazers:5Issues:0Issues:0

GameBase

游戏开发基础知识:数学,物理,算法,数据结构 ...

Language:C#License:Apache-2.0Stargazers:4Issues:0Issues:0

UnrealFramework

Unreal Engine 基于SLua 项目,并实现Blender资源导入流程和Houdini自动化流程

Language:C++License:Apache-2.0Stargazers:3Issues:0Issues:0

DCC-Portfolio

基于Blender全流程的PBR流程,及作品

Language:CLicense:Apache-2.0Stargazers:2Issues:0Issues:0

UnrealEngineNote

Unreal Engine 笔记

License:Apache-2.0Stargazers:2Issues:0Issues:0
Language:C#License:Apache-2.0Stargazers:2Issues:0Issues:0

AIEngine

基于ChatGPT AI自动产生Shader

Language:C#License:Apache-2.0Stargazers:1Issues:0Issues:0

GameRender

游戏中的Rander:PBR,Shader

Language:MathematicaLicense:Apache-2.0Stargazers:1Issues:0Issues:0

Handheld

Unity震动SDK接入

Language:C#Stargazers:1Issues:0Issues:0