MaksimMirR

MaksimMirR

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MaksimMirR's repositories

DXRPathTracer

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

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HybridRenderingEngine

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

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lighthouse2

Lighthouse 2 framework for real-time ray tracing

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Screen-Space-ReSTIR-GI

ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper

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