MaksimMirR's repositories
DXRPathTracer
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
Language:C++MIT000
HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Language:C++MIT000
lighthouse2
Lighthouse 2 framework for real-time ray tracing
Language:C++NOASSERTION000
Screen-Space-ReSTIR-GI
ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper
Language:C++BSD-3-Clause000