Loosely based on the fortnite hitmarkers mod; adds character voices, crowd applause, and an announcer.
- Players can select their character voice using
!voice
in chat - Players can also use the console command
vu-hitvoices.Voice
Current characters are:
- Combine Soldier:
!Combine
or!Voice Combine
- Captain Falcon:
!Captain
or!Voice Captain
- Incineroar:
!Incineroar
or!Voice Incineroar
- Ganondorf:
!Ganon
or!Voice Ganon
- Peach:
!Peach
or!Voice Peach
- Luigi:
!Luigi
or!Voice Luigi
- Wolf:
!Wolf
or!Voice Wolf
- Fox:
!Fox
or!Voice Fox
- Zombie 1:
!Zombie1
or!Voice Zombie1
- Zombie 2:
!Zombie2
or!Voice Zombie2
- Zombie 3:
!Zombie3
or!Voice Zombie3
Effects can be turned off with the command !Off
or !Voice Off
in chat
Names can be partial as long as more than two letters are provided
The crowd cheers and awws on kills and deaths. The announcer calls out joining players and yells Go!
These options are available to clients via the in-game console
- CharacterName - Sets your current character voice
- Enabled - Boolean true or false. Enable or disable custom triggered server sounds
As a server owner you can enable or disable voices available to the clients.
You can also specify which names bots are allowed to use.
All of these settings can be set via RCON or by adding them to your Startup.txt
Default: "Captain,Combine,Ganon,Incineroar,Peach,Wolf,Fox,Luigi,Zombie1,Zombie2,Zombie3,Off"
- A comma-separated list of characters available to the players
Default: "Zombie1,Zombie2,Zombie3"
- A comma-separated list of characters available to bots only, bots choose randomly from this list
Default: true
- Enable/Disable joining player announcement for bots
Default: 30
- Max distance for volume fading on kill sounds (Meters)
-1
to disable volume fading entirely
These can be used to manually trigger sounds for players
Players can disable this feature by using the clientside console command vu-hitvoices.AllowCustom false
- PlayerName - Specify a player name or
*
for eveyone - SceneName - Specify the scene name. Valid Names:
Spawn
orSetCharacter
- CharacterName - Optional -
Current
to use player's character,*
for random, or use any valid character name - Volume - Optional - Volume level. Float value from 0 to 1
- PlayerName - Specify a player name or
*
for eveyone - SoundName - Specify the sound name. Valid Names:
Spawn
orSetCharacter
- CharacterName - Optional -
Current
to use player's character,*
for random, or use any valid character name - Delay - Optional - Delay in milliseconds before playing the sound
- Volume - Optional - Volume level. Float value from 0 to 1
Casing is important
- Custom *
- AnnouncerReady
- AnnouncerGo
- AnnouncerPraise
- AnnounceCharacter
- Connected
- Cheer
- Aww
- Jump
- Taunt
- Death
* If you specify Custom
you must use the CharacterName
argument to specify the path to the sound effect.
Not guaranteed to work with online resources.
Original hitmarkers mod: fortnite-hit-effects