- TRI1 and TRI2 support
- Texture support
- Automatic texture loading
- Render only individual F3D models
- Fast3D GeometryMode
- Fast3D Tile wraps/wrapt
- Other minor F3D stuff
- Collision model data support
- Fake collision normals
- Surface types auto coloring
- Render special objects (trees, doors, etc)
- Water boxes
- F3D rendering from collision (needs some performance fixes)
- Rotation (needs some minor fixing in Geo/GeoUtil for nodes to work properly)
- Translation (needs some minor fixing in Geo/GeoUtil for nodes to work properly)
- Scaling (needs some minor fixing in Geo/GeoUtil for nodes to work properly)
- Coming soon
- Coming soon
This tool is in a very early alpha and currently is very limited and has little to no features. Sure it does work as a model viewer but it's not a level editor yet. Stay tuned tho cause thats gonna change đź‘€
Tool by Robin