MacroMachines / UE4ShaderPluginDemo

A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4

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Basics

Updated version of Temaran's Compute Shader Plugin to Unreal 4.17. For more details see Temaran's original project: https://github.com/Temaran/UE4ShaderPluginDemo

Details

  • In UE4.17, Epic changed the way the rendering pipeline is accessed and added global shaders for plugin (for details see the 4.17 release notes). This has made the "ShaderCopyPlugin" superfluous.
  • On the first start, the shaders will get compiled by Unreal. This might take some time, so be patient. ;)
  • This is a project plugin atm, as designed by Temaran. Unfortunately, I wasn't able to convert this into a engine plugin so far. When I manage to do this, I will insert it here in a new branch. If someone can/wants to help however, this would be cool as well!
  • For problems and other feedback contact me via my portfolio: www.valentinkraft.de :)

About

A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4


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