Michael Lowen's starred repositories
Pacman-Capture-the-Flag
Pacman Capture the Flag AI Strategy Presentation
LegendOfTheSquareHammer
SDL 2 based RPG game.
argentum-online-cpp
MMORPG Video Game of the year 1999 created in Visual Basic 6.0 by Pablo Marquez (Morgolock), this game is open source under the "GNU General Public License". I have traslated in C++ under SDL2.
your-factory
A simple tycoon game written using C and SDL2
Pac-Man-Game
A Pac-Man game implemented using SDL2 library in C++.
bomberman-sdl2
Classic Bomberman clone on SDL2 and C++
Castlelike
Roguelike game engine (C++/SDL2)
pokered-gbc
Pokémon Red/Blue overhauled with full GBC support. Made by FroggestSpirit, Drenn, and dannye. Also check out the crysaudio branch.
pokemon-red-sdl2
Pokemon Red reconstructed in SDL2. Mainly for game development and engine testing.
Wanderer-2D
Wanderer 2D is a simple RPG project written in C++ as a learning experience. The game uses SDL 1 graphics library and takes place in underground laboratories. The player has to start the engine of a spaceship. A short video: https://www.youtube.com/watch?v=xsRHX0nkym4
discordall-e
A Discord Bot to interact with a Mini Dall-E backend
WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
alchemy-circles
Procedurally generated alchemy circles
wavefunctioncollapse
Walk through an infinite, procedurally generated city
unity-genshin-impact-movement-system
A movement system made in Unity that attempts to replicate Genshin Impact Movement.
Procedural-planet-generation
This is an older version of a procedural planet generation. The project is no longer worked on. Feel free to use the code for your project, but no bugs of fix will be updated.
UniPixelPlanet
Unity PixelPlanet Generator