Full gameplay with points counter
- Arrow left / NUM4 = Move block to left
- Arrow right / NUM6 = Move block to right
- Arror down / NUM2 = Move block to bottom
- X / NUM7 / NUM1 = Rotate block to left
- Y / NUM9 / NUM3 = Rotate block to right
- ESC = Quit Game
- --res NUMBER = Resulution, 0 = 800x600 / 1 = 1024/768 ^1 / 2 = 1280x1024
- --bpp NUMBER = Display bit-depth, 16 / 24 / 32
- --lvl NUMBER = Difficulty, 0 = easy / 1 = medium ^2 / 2 = hard
- --nosound = Deactivate sound support
- --window = Start in window mode
- --software = Disable hardware acceleration
^1 = Default, the font size is optimized for this resolution ^2 = Default, other values make the game field bigger or smaller
Main libraries:
- SDL (libSDL 1.2)
- SDL_gfx (libSDL_gfx 1.2.x)
- SDL_mixer (libSDL_mixer 1.2)
- SDL_ttf (libSDL_ttf 2.0)
Further libararies:
- libfreetype-6
- libogg-0
- libvorbis-0
- libvorbisfile-3
- smpeg
- zlib1
The Dev-C++ project files are included.
It is recommended to use Dev-C++ Devpaks.
(c) Martin 'yokumo' Kelm, 2008-2015