The assets in the assets/ folder are NOT part of the assets for the potluck
They are only there to demonstate how to use the engine, please delete them once you start making your game.
To get started grab D from here
Open a command prompt in this folder and run dub
to build your game, all of the game will be put in the out/ folder
you'll have to copy assets yourself in there though once you ship your game.
See the file source/game.d
and source/game/package.d
for examples for using some of the various features of this engine, you can always
ask Luna for more indepth knowledge.
As well I highly recommend checking out the D tour
The Kitsunemimi engine requires the following dependencies to be present to work:
- OpenAL Driver (OpenAL-Soft included on Windows)
- OpenGL Driver
- SDL2 2.0.12 or above
- libogg
- libvorbis
- libvorbisfile
- FreeType
- Kosugi Maru Font (in
res/fonts
w/ license) - PixelMPlus 10 Font (in
res/fonts
w/ license)
On Windows these libraries are copied from the included libs/ folder.