Luffyyy / DieselEngineFormats

Library for reading/writing file types from the Diesel Engine

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Library for reading/writing file types from the Diesel Engine

I may do some bits here and there in the future. Feel free to fork this repo or make Pull Requests. Code style is kinda all over the place, but I would prefer keeping it to CamelCase.

Supported File Types

File Type Read Write
massunit x x
strings x
font x (BMFont & binary) x
banksinfo x
blb x
bundle x x
script files* x x
bnk x x

Bundle/blb/Script file support should work for PD:TH/PD2/PD2 Linux files

Script Files (May be incomplete)

  • sequence_manager
  • environment
  • menu
  • continent
  • continents
  • mission
  • nav_data
  • cover_data
  • world
  • world_cameras
  • prefhud
  • objective
  • credits
  • hint
  • comment
  • dialog
  • dialog_index
  • timeline
  • action_message
  • achievment
  • controller_settings

Credits

A lot of the code is based on work by Zwagoth and I am not a spy..., much of the code has been changed a lot, but it would have been a lot harder without their work that can be found here

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Library for reading/writing file types from the Diesel Engine

License:MIT License


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Language:C# 100.0%