Connor Haskins (Lucodivo)

Lucodivo

Geek Repo

Location:San Francisco, CA

Home Page:lucodivo.github.io

Twitter:@lucodivo

Github PK Tool:Github PK Tool


Organizations
SoundsNeat

Connor Haskins's repositories

NoopBootstrap

Starting point to get a new opengl project up and running

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OpenGLPlayground

Playing around with various 3D rendering techniques using OpenGL

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Kuring

Vulkan rendering engine

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JNIMarshalingPerformanceTesting

Testing ground for comparing performance between Kotlin and JNI calls to C++ of equivalent functionality.

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Lucodivo.github.io

personal website

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NoopScenes

3D scenes using OpenGL, playing around outside the realm of OOP.

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vim-settings

personal nvim settings to sync across devices

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VkStudy

Vulkan render engine

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awesome-kotlin

A curated list of awesome Kotlin frameworks, libraries, documents and other resources

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basis_universal

Basis Universal GPU Texture Codec

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compressonator

Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs

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CrackingTheCodingInterview

Just brushing up on data structures & algorithms with C++

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Lucodivo

github profile README

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NoopMathKotlin

basic matrix math for opengl

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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playground

testing playground for myself

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RayTracingInOneWeekend

Peter Shirley's Ray Tracing in One Weekend

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RepoSampleImages

hosting my images here instead of blowing up other repos

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Scenes

A project consisting of fun graphical scenes. Developed for Android using Kotlin, C++, and OpenGL ES.

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SountrackMorning

First project working with Kotlin

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sunflower

A gardening app illustrating Android development best practices with migrating a View-based app to Jetpack Compose.

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Vulkan

Examples and demos for the new Vulkan API

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vulkan-guide

Introductory guide to vulkan.

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