Connor Haskins's repositories
NoopBootstrap
Starting point to get a new opengl project up and running
OpenGLPlayground
Playing around with various 3D rendering techniques using OpenGL
JNIMarshalingPerformanceTesting
Testing ground for comparing performance between Kotlin and JNI calls to C++ of equivalent functionality.
Lucodivo.github.io
personal website
NoopScenes
3D scenes using OpenGL, playing around outside the realm of OOP.
vim-settings
personal nvim settings to sync across devices
awesome-kotlin
A curated list of awesome Kotlin frameworks, libraries, documents and other resources
basis_universal
Basis Universal GPU Texture Codec
compressonator
Tool suite for Texture and 3D Model Compression, Optimization and Analysis using CPUs, GPUs and APUs
CrackingTheCodingInterview
Just brushing up on data structures & algorithms with C++
Lucodivo
github profile README
NoopMathKotlin
basic matrix math for opengl
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
playground
testing playground for myself
RayTracingInOneWeekend
Peter Shirley's Ray Tracing in One Weekend
RepoSampleImages
hosting my images here instead of blowing up other repos
Scenes
A project consisting of fun graphical scenes. Developed for Android using Kotlin, C++, and OpenGL ES.
SountrackMorning
First project working with Kotlin
sunflower
A gardening app illustrating Android development best practices with migrating a View-based app to Jetpack Compose.
vulkan-guide
Introductory guide to vulkan.