Yoona's repositories
DirectX-HLSL-PBR-shader-for-Max-and-Maya
Simplified version of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0 made by hogjonny
ARoad
HCI homework
BakingLab
A D3D11 application for experimenting with Spherical Gaussian lightmaps
CaiYun
MyWebIog
charticulator
Interactive Layout-Aware Construction of Bespoke Charts
ComfyUI
A powerful and modular stable diffusion GUI with a graph/nodes interface.
dev-awesomenesses
awesome things noted and reviewed.
echarts-examples
Examples of ECharts
forty-jekyll-theme
A Jekyll version of the "Forty" theme by HTML5 UP.
GameDemo
demo for try
GameProjects
GameDemo
kinect-2-coordinate-mapping
Coordinate mapping using Kinect for Windows version 2
LptCai.github.io
My Blog / Jekyll Themes / PWA
machinelearning
My blogs and code for machine learning. http://cnblogs.com/pinard
pbrt-v4-scenes
Example scenes for pbrt-v4
PythonSpider
基于python实现的各种小爬虫
PyUNITY
Python implementation of UNITY
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography
separable-sss
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
ShaderGraphFeatureDemo_LitMasterNode
Simple HD RP project to showcase new Lit master node.
SHTest
Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)
three.js
JavaScript 3D library.
Unity-PlugIn
some useful tools for unity
VolumetricLights
Volumetric Lights for Unity
youtube-dl
Command-line program to download videos from YouTube.com and other video sites