Yoona's repositories

DirectX-HLSL-PBR-shader-for-Max-and-Maya

Simplified version of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0 made by hogjonny

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pyviz

How to solve visualization problems with Python tools.

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ARoad

HCI homework

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BakingLab

A D3D11 application for experimenting with Spherical Gaussian lightmaps

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CaiYun

MyWebIog

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charticulator

Interactive Layout-Aware Construction of Bespoke Charts

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ComfyUI

A powerful and modular stable diffusion GUI with a graph/nodes interface.

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dev-awesomenesses

awesome things noted and reviewed.

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echarts-examples

Examples of ECharts

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forty-jekyll-theme

A Jekyll version of the "Forty" theme by HTML5 UP.

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GameDemo

demo for try

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GameProjects

GameDemo

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kinect-2-coordinate-mapping

Coordinate mapping using Kinect for Windows version 2

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LptCai.github.io

My Blog / Jekyll Themes / PWA

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machinelearning

My blogs and code for machine learning. http://cnblogs.com/pinard

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pbrt-v4-scenes

Example scenes for pbrt-v4

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PythonSpider

基于python实现的各种小爬虫

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PyUNITY

Python implementation of UNITY

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Real-Time-Rendering-4th-Bibliography-Collection

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography

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separable-sss

Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.

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ShaderGraphFeatureDemo_LitMasterNode

Simple HD RP project to showcase new Lit master node.

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SHTest

Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)

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three.js

JavaScript 3D library.

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Unity-PlugIn

some useful tools for unity

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VolumetricLights

Volumetric Lights for Unity

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youtube-dl

Command-line program to download videos from YouTube.com and other video sites

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