LoveMHz / xbox-board-re

Board level reverser engineering and research of the original Microsoft Xbox

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

xbox-board-re

Quick Notes

  • Don't worry about the traces being 100% on point. This can be cleaned up in the future, both manually and via post processing once a DRC ruleset is established. It's more important that unrelated traces don't touch!
  • Keep traces as seperate objects. Just make sure same net traces are touching.
  • Keep tracing simple. Don't zoom in and create 20 points for a curve. Again, as long it's close enough we can fit it later with post processing.
  • It's probably best for use to take turns and merge often.
  • Be generous with traces overlapping pads.
  • Don't worry about planes/fills right now.
  • Vias and footprints will be created later with symbols.

Feel free to ask if you have any questions about the project, or how to use Inkscape.

About

Board level reverser engineering and research of the original Microsoft Xbox


Languages

Language:Python 100.0%