LostLuma / Luma-Mode

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Luma Mode

Changes to survival Minecraft to turn it into a more fun experience for myself.
This is achieved through a combination of feature forward-ports and small server-side changes.

Luma Mode has two primary purposes for my playthrough:

  • Add some additional difficulty to Minecraft
  • Remove any non-player interactions which permanently remove blocks and/or entities

Since I do not expect usage of this mod there are no releases or further documentation at this time.

Changes

For Minecraft 1.3:

  • Enderman griefing is disabled
  • Fire from lightning no longer destroys blocks
  • Set difficulty to hard by default
  • Disable spawn protection
    • There's no vanilla option for this yet
  • Beds have functionality removed, are decoration instead:
    • No longer allow skipping the night
    • No longer change the player's spawn point
  • Players can not accidentally destroy blocks with weapons during combat

For Minecraft 1.4:

  • Disable natural regeneration (Enable UHC mode from 1.6)
    • Players will have to set up beacons for permanent health regeneration
  • Sheep don't eat and thus permanently remove tall grass
  • Animals can no longer be damaged / killed by lightning
  • Wolves and Ocelots no longer target other passive mobs
    • I do not enjoy this mechanic and would rather see more passive mobs around
  • Nether Wart grows at a third of its regular speed in non-Nether dimensions
    • Gives more reasons to build things in the Nether
    • Pre 1.3 they didn't grow in non-Nether dimensions, this way they can be built with

Future Ideas

For Minecraft 1.5:

  • Prevent sprinting up stairs
  • Make beacons use up potions to give out effects
    • Length scales based on pyramid size and material
    • Requires making Haste and Resistance potions craftable
    • This can now be automated, and should be a fun challenge

For Minecraft 1.6:

  • Set naturalRegeneration rule to false by default
    • Supersedes manual implementation of UHC mode

For Minecraft 1.8:

  • Re-add void fog for nicer cave atmosphere
    • Maybe make it less potent if the area is lit up
  • Endermite stop attracting Endermen after some time
    • Endermen farms being no effort is pretty lame ...

For Minecraft 1.9:

  • Disallow shield usage in offhand
    • Maybe make shield usage percentage based (?)
  • Mending allows no repair cost increasing anvil repairs
    • Replacing mining entirely with an enchant is overpowered
  • Set disableElytraMovementCheck rule to true by default
    • This has a pretty big false positive rate when gliding

For Minecraft 1.11:

  • Remove firework rocket boosting for elytra
    • Add fire / lava updraft boosting instead, similarly to legacy console edition

For Minecraft 1.12:

  • Set doLimitedCrafting rule to true by default
  • Re-add achievements that were not added as advancements

For Minecraft 1.13:

  • Add built-in anti ender grief datapack
    • Supersedes manual implementation of anti ender grief
  • Remove fast boat sliding on ice variants
    • This makes other methods of transportation redundant
  • Re-add all-sided pistons, and similar weird blocks
    • These can exist in legitimate worlds, useful decoration

For Minecraft 1.16:

  • Throw invisibility potion to turn item frame invisible

For Minecraft 1.17:

  • Set playersSleepingPercentage rule to 101 by default
    • Supersedes manual implementation of sleep blocking

For Minecraft 1.18:

  • Revert to previous cave generation
    • Huge open caverns are not actually fun to explore :(

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License:GNU Lesser General Public License v3.0


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