Lorel / luazmq

ZeroMQ 4.x.x+ binding for Lua

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LuaZMQ

ZeroMQ binding for Lua

This binding relies on ZeroMQ 4.x.x+ C API! (Currently supports ZeroMQ 4.2 features)

It's divided into low level C++ part and high level Lua part. Therefore there are two files luazmq.dll (luazmq.so) and zmq.lua.

Dependencies

To build and use LuaZMQ successfully you need:

  • A standards-compliant C++11 complier
  • Lua 5.1.x or LuaJIT 2.0.x+
  • CMake 3.1+

This project contains all required library dependencies except Lua library.

Building

  • cd build
  • cmake ..
  • Correct Lua library and includes path if needed
  • Open project file and compile project using your prefered compiler

Usage

Req part without polling

local zmq = require 'zmq'

local context = assert(zmq.context())
local socket = assert(context.socket(zmq.ZMQ_REQ))

socket.options.identity = "A client #1"

assert(socket.connect("tcp://localhost:12345"))

assert(socket.send("Test message"))
local result = assert(socket.recvAll())
print('Returned answer: ', result)

socket.diconnect()

Rep part with polling

local zmq = require 'zmq'

local context = assert(zmq.context())
local socket = assert(context.socket(zmq.ZMQ_REP))

assert(socket.bind("tcp://*:12345"))

local poll = zmq.poll()
	
poll.add(socket, zmq.ZMQ_POLLIN, function(socket)
	local result = assert(socket.recvAll())
	local identity = socket.options.identity
	local data = "Hello: "..identity..". This is a reply to: "..result
	socket.send(data)
	print('Received: ', result, 'from: ', identity)
end)

while true do
	poll.start()
end

socket.diconnect()

Rep part with polling

With alternative method of poll initialization

local zmq = require 'zmq'

local context = assert(zmq.context())
local socket = assert(context.socket(zmq.ZMQ_REP))

assert(socket.bind("tcp://*:12345"))

local poll = zmq.poll {
	{socket, zmq.ZMQ_POLLIN, function(socket)
		local result = assert(socket.recvAll())
		local identity = socket.options.identity
		local data = "Hello: "..identity..". This is a reply to: "..result
		socket.send(data)
		print('Received: ', result, 'from: ', identity)
	end},
}

while true do
	poll.start()
end

socket.diconnect()

Req & Rep pair with threads

local req = [[
	local name = "Thread 1"

	local socket,msg = assert(context.socket(zmq.ZMQ_REQ))
	socket.options.identity = name

	local result, msg = assert(socket.connect("tcp://127.0.0.1:12345"))

	local poll = zmq.poll()

	poll.add(socket, zmq.ZMQ_POLLIN, function(socket)
		local result = assert(socket.recvAll())
		if result then
			print(string.format("1 Recieved data: %q", result))
		end
	end)

	socket.send(":)")

	while true do
		poll.start()
	end
	socket.close()
]]

local zmq = require 'zmq'

local context, msg = assert(zmq.context())
local socket,msg = assert(context.socket(zmq.ZMQ_ROUTER))
local result, msg = assert(socket.bind("tcp://*:12345"))

local poll = zmq.poll()

poll.add(socket, zmq.ZMQ_POLLIN, function(socket)
	local name, _, result = unpack(assert(socket.recvMultipart()))
	print(string.format("0 Recieved data: %q from: %q", result, name))

	local data = "Hello: "..tostring(result)
	socket.sendMultipart({name, '', data})
end)

print("0 Waiting for connections")
local t1 = context.thread(req)
while true do
	poll.start()
end
t1.join()
socket.close()

Inproc communication for threads

local req = [[
	local name = unpack(arg)

	local socket,msg = assert(context.socket(zmq.ZMQ_REQ))
	local result, msg = assert(socket.connect("inproc://test1"))
	local poll = zmq.poll()
	local running = true

	poll.add(socket, zmq.ZMQ_POLLIN, function(socket)
		local result = socket.recvAll()
		if result then
			print(name, string.format("Recieved data: %q", result))
			running = false
		end
	end)

	socket.send("Lorem ipsum dolor sit amet")

	while running do
		poll.start()
	end
	socket.close()
]]

local zmq = require 'zmq'
local THREADS = 10

local context, msg = assert(zmq.context())
local socket,msg = assert(context.socket(zmq.ZMQ_REP))
local result, msg = assert(socket.bind("inproc://test1"))

local poll = zmq.poll()

poll.add(socket, zmq.ZMQ_POLLIN, function(socket)
	local result = socket.recvAll()
	if result then
		print(string.format("0 Recieved data: %q", result))
		local data = "Hello: "..result
		socket.send(data)
	end
end)

print("0 Waiting for connections")
local threads = {}
for i=1,THREADS do
	threads[i] = context.thread(req, string.format("%d", i))
end

while true do
	poll.start()
end

for _, thread in ipairs(threads) do
	thread.join()
end

socket.close()

Simple ZeroMQ Web server

local zmq = require 'zmq'

local context = assert(zmq.context())
local socket = assert(context.socket(zmq.ZMQ_STREAM))
socket.options.stream_notify = true
socket.options.ipv6 = true
assert(socket.bind("tcp://*:80"))

local poll = zmq.poll {
	{socket, zmq.ZMQ_POLLIN, function(socket)
		local identity = socket.options.identity
		local id = assert(socket.recv())
		local data = assert(socket.recv())
		if #data>0 then
			assert(socket.send(id, zmq.ZMQ_SNDMORE))
			assert(socket.send([[
HTTP/1.0 200 OK
Content-Type: text/plain

Hello, World!]], zmq.ZMQ_SNDMORE))

			assert(socket.send(id, zmq.ZMQ_SNDMORE))
			assert(socket.send("", zmq.ZMQ_SNDMORE))
		end
	end},
}

while true do
	poll.start()
end
socket.disconnect()

Simple ZeroMQ Web client

local zmq = require 'zmq'

local context = assert(zmq.context())
local socket = assert(context.socket(zmq.ZMQ_STREAM))
socket.options.stream_notify = true
socket.options.ipv6 = true
assert(socket.connect("tcp://www.google.com:80"))
local identity = socket.options.identity
local once = false

local poll = zmq.poll {
	{socket, zmq.ZMQ_POLLIN, function(socket)
		local id = assert(socket.recv())
		local data = assert(socket.recv())
		if #data>0 then
			print(("%q\n%q"):format(zmq.tohex(id), data))
		end

		if not once then
			assert(socket.send(id, zmq.ZMQ_SNDMORE))
			assert(socket.send([[
GET / HTTP/1.1

]], zmq.ZMQ_SNDMORE))
			once = true
		end
	end},
}

while true do
	poll.start()
end
socket.disconnect()

Authors

Links for further info

For general project information, please visit:

Copying

Copyright 2013, 2014, 2015 Mário Kašuba All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  • Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
  • Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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ZeroMQ 4.x.x+ binding for Lua


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Language:Lua 51.6%Language:C++ 45.5%Language:CMake 2.8%