- Open the
PS3-STDISCM.jar
file in the main project folder. Or in the command line interface on the project main folder, use the commandjava -jar PS3-STDISCM.jar
- Make sure to have
cmake
installed. - Run the
requirements.sh
script either by double clicking or typingsh requirements.sh
in a gitbash terminal. - Run the
run_cmake.sh
script file either by double clicking or typingsh run_cmake.sh
in a gitbash terminal to compile and build the cpp program. - Run the Client by opening the
ClientServer.exe file
on the./build/debug/
folder
*Notes:
- Make sure to have the project in a directory that doesn't contain spaces as this could cause problems with the requirements.sh script.
- CMake or Visual Studio must be installed on the machine to prevent problems with the script files.
- To add a single particle, ensure that no checkbox is enabled, and that the first four fields are all filled out.
- To add multiple balls, ensure that the program is in developer mode, the checkbox beside the option is checked to be used first to enable the other input fields, and all the enabled input fields are filled out.
- To spawn a sprite, click on the panel where the sprite should be placed.
- To move the sprite around the panel, use the
W
,A
,S
, andD
keys to move the sprite up, left, down, and right, respectively.
- To stop any of the programs, close the program