Lixiang.Zhao's repositories

MeTACAST

MeTACAST is a set of selection techniques for particle data in VR environment. Users can select a group of particles with natural and simple 6DOF point/stroke input.

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PointCloud-Visualization-Tool

Kernel density estimation algorithm on GPU for point cloud visualization.

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ProteinVisualization

This is a Protein Visualization demo project built with Unity3D. It reads and visualizes .pdb files. The current visualizations includes space-filling, balls-and-sticks, licorice and backbone diagrams, and...the seamless transition between these diagrams. The repository is keeping to update.

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Cross-Reality-Environment-SpatialTouch

This is a simulator of a novel cross-reality environment that seamlessly integrates a monoscopic 2D surface with a stereoscopic 3D space to jointly host spatial data visualizations.

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TemporalVariableRecorder

Track and record ANY temporal variable in ANY script/component on ANY GameObject in Unity easily!

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LixiangZhao98.github.io

Lixiang Zhao's Github Pages

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MeTACAST-study

This repository contains 1) user study data for the paper: MeTACAST: Target- and Context-aware Spatial Selection in VR and 2) R codes for data analysis and creating figures in the paper.

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EDTSurf

mirror of https://zhanglab.ccmb.med.umich.edu/EDTSurf/

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javase

Implement Algorithm & Data Structure from Sketch

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Unity3D-CG-programming

Various shaders.

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UnityMol-Releases

Official github repository of public UnityMol source code releases -- more details at http://unitymol.sourceforge.net

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Medical-SAM-Adapter

Adapting Segment Anything Model for Medical Image Segmentation

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SlicerVirtualReality

A Slicer extension that enables user to interact with a Slicer scene using virtual reality.

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storm

An LLM-powered knowledge curation system that researches a topic and generates a full-length report with citations.

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