Eric's repositories
UnityCharacterRender_SeparableSubsurfaceScatter
Unity_SeparableSubsurfaceScatter
spine-runtimes
2D skeletal animation runtimes for Spine.
ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.0 with additional features & bug fixes
ALS-Refactored
Completely reworked and improved version of the Community Version of Advanced Locomotion System V4.
AssetBundlePatch
Unity AssetBundle差异合并工具
BetterStreamingAssets
A plugin for Unity that lets you access Streaming Assets directly on Android.
CelShadingWithFringeShadow_URP
A demo for displaying fringe shadow in cel shading by unity
ExpressionSolver
A C# mathematical expression solver with Unity3D compatibility
GlobalIllumination
Some algorithms for global illumination in OpenGL + GLSL
InstancedMotionVector
Shows how to support rendering per-instance motion vectors within Indirect instanced drawing of Unity.
JasonMaToonRenderPipeline
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
pcf_esm_vsm_evsm
各种常见shadowmap 渲染技术对比
SignificanceManager
Calculate the significance of the object and optimize its lod, tick frequency etc.
Unity-Basic-Shader
Unity Basic Shader
unity-urlclient
HTTP/HTTPS client for Unity (iOS/Android/MacOSX)
UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.8 Release
UnityHttpRestful
UnityHttpRestful , 对WWW 类进行封装, 更方便的进行restful API 的调用,使用miniJSON
UnityURP-BillboardLensFlareShader
(1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!
UnityURP-MobileDrawMeshInstancedIndirectExample
Example project to draw 1million grass instances on mobile
UnityURP-MobileScreenSpacePlanarReflection
Reusable RendererFeature of MobileScreenSpacePlanarReflection
UnityURP-SurfaceShaderSolution
a tiny and flexible surface shader solution for Unity URP