Litmin's starred repositories
RealtimeMeshComponent
Unreal Engine 5 plugin component for rendering runtime generated content.
Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
ProceduralMeshDemos
Examples of procedural mesh generation in Unreal 4.
CustomMeshComponent
The minimal source code for creating a custom mesh component and using it in Unreal Engine 4. This is an example project published with a series of articles that cover the topic.
UnrealCookbook
虚幻4引擎的一些编程实践分享
Cplusplus-Concurrency-In-Practice
A Detailed Cplusplus Concurrency Tutorial 《C++ 并发编程指南》
HLSLDecompiler
HLSL Decompiler forked from 3Dmigoto
PalworldModdingKit
A modding kit for Palworld
litiaotiao_package_backup
李跳跳APK包备份
MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
TAA_Unity_URP
Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
InfinityRenderPipeline
Graphics Research for Unity Scriptable Render Pipeline.
Awesome-Game-Analysis
a comprehensive collection of video game tech analysis resources
SakuraEngine
为高性能而生的游戏运行时与工具箱
UniversalRenderingExamples
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
modern-cpp-tutorial
📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
The-Art-of-Linear-Algebra
Graphic notes on Gilbert Strang's "Linear Algebra for Everyone"
Unreal-Engine-Cel-Shading
Public page for my fork of UnrealEngine 5 where I build cel shading and an outline shader directly into the engine's rendering for performance reasons 👌
GenshinCelShaderURP
这是一个基于URP的开源仿原神卡通渲染项目