Litmin's starred repositories

RealtimeMeshComponent

Unreal Engine 5 plugin component for rendering runtime generated content.

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Render-Crowd-Of-Animated-Characters

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.

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ProceduralMeshDemos

Examples of procedural mesh generation in Unreal 4.

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CustomMeshComponent

The minimal source code for creating a custom mesh component and using it in Unreal Engine 4. This is an example project published with a series of articles that cover the topic.

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tracy

Frame profiler

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zstd

Zstandard - Fast real-time compression algorithm

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UnrealCookbook

虚幻4引擎的一些编程实践分享

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Cplusplus-Concurrency-In-Practice

A Detailed Cplusplus Concurrency Tutorial 《C++ 并发编程指南》

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tvapk

收集各大AndroidTV的apk应用,可免费看vip和国外电影电视。如大家有也可以贡献一下。

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3Dmigoto

Chiri's DX11 wrapper to enable fixing broken stereoscopic effects.

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HLSLDecompiler

HLSL Decompiler forked from 3Dmigoto

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RE-UE4SS

Injectable LUA scripting system, SDK generator, live property editor and other dumping utilities for UE4/5 games

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PalworldModdingKit

A modding kit for Palworld

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Shadows

A sample app that demonstrates several techniques for rendering real-time shadow maps

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litiaotiao_package_backup

李跳跳APK包备份

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MetaDSL

A simple language similar to XML/JSON, which can describe both data and logic.

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UEViewer

Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).

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LunaSDK

Luna SDK is a C++ software development framework for real-time rendering applications.

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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MaskedOcclusionCulling

Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.

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TAA_Unity_URP

Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

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InfinityRenderPipeline

Graphics Research for Unity Scriptable Render Pipeline.

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Awesome-Game-Analysis

a comprehensive collection of video game tech analysis resources

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SakuraEngine

为高性能而生的游戏运行时与工具箱

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UniversalRenderingExamples

This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.

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modern-cpp-tutorial

📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/

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The-Art-of-Linear-Algebra

Graphic notes on Gilbert Strang's "Linear Algebra for Everyone"

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Unreal-Engine-Cel-Shading

Public page for my fork of UnrealEngine 5 where I build cel shading and an outline shader directly into the engine's rendering for performance reasons 👌

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GenshinCelShaderURP

这是一个基于URP的开源仿原神卡通渲染项目

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