Litmin's starred repositories

UMG-Slate-Compendium

A Compendium Information Guide for UMG and Slate in Unreal Engine.

Stargazers:722Issues:0Issues:0

Awesome_Unreal_Engine_4_-_5

UE4/UE5 Ressources Collection (Plugins, Effects, Doc, Tools, etc...)

License:MITStargazers:277Issues:0Issues:0

stable-diffusion-webui

Stable Diffusion web UI

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thegibook

《全局光照技术:从离线到实时渲染》

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UnityURP-BillboardLensFlareShader

(1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!

Language:ShaderLabLicense:MITStargazers:452Issues:0Issues:0

UnityURPUnlitScreenSpaceDecalShader

Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

Language:ShaderLabLicense:MITStargazers:1226Issues:0Issues:0

UnityURP-MobileScreenSpacePlanarReflection

Reusable RendererFeature of MobileScreenSpacePlanarReflection

Language:C#License:MITStargazers:1012Issues:0Issues:0

UnityExplorer

An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.

Language:C#License:GPL-3.0Stargazers:2227Issues:0Issues:0

URP_ScreenSpacePlanarReflections

Simple example of implementing Screen Space Planar Reflections as a RenderFeature

Language:C#Stargazers:280Issues:0Issues:0

ToonShadingCollection

Toon Shading Collection (for Character) 角色卡通渲染效果分析收集/速查手册/小百科

Stargazers:403Issues:0Issues:0

GDC23_PracticalMobileRendering

Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)

Language:C#License:MITStargazers:292Issues:0Issues:0

hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

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FernRPExample

This project is the implementation of FernRP Package, Include NPR/PBR.

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DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

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SPIRV-Reflect

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

Language:CLicense:Apache-2.0Stargazers:646Issues:0Issues:0

ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

Language:C++License:MITStargazers:1748Issues:0Issues:0

ngfx

High performance graphics abstraction API, with simplified programming model, on top of Vulkan, DirectX 12, and Metal.

Language:C++License:Apache-2.0Stargazers:43Issues:0Issues:0

ForwardPlus11

AMD Forward+ sample based on DirectX 11

Language:C++License:MITStargazers:131Issues:0Issues:0

gpu-particles

A GPU Particle System for Unity ✨capable of simulating and rendering millions of particles at once 💥

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DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

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Vulkan-Forward-Plus-Renderer

Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.

Language:C++License:MITStargazers:654Issues:0Issues:0

FidelityFX-FSR

FidelityFX Super Resolution

Language:CLicense:MITStargazers:2033Issues:0Issues:0

Cauldron

A simple framework for rapid prototyping on Vulkan or Direct3D 12

Language:C++License:MITStargazers:906Issues:0Issues:0

rasterizer

A state-of-the-art software occlusion culling system

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Piccolo

Piccolo (formerly Pilot) – mini game engine for games104

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Vulkan-Docs

The Vulkan API Specification and related tools

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Vulkan

C++ examples for the Vulkan graphics API

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raytracing.github.io

Main Web Site (Online Books)

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