Liron Toledo's repositories
Median-Filtering
Practicing using parallel programming to implement a median filter on a set of data values
OpenGL_Intro
Modelling & Transformations in OpenGL
OpenGL_Shading-Lighting
Implementing Shading and Lighting in OpenGL
AnimationTesting
Experimenting with animation in libgdx
Astar-pathfinding
Implementing the Astar pathfinding algorithm to simulate intelligent A.I for a game
CollisionDetection
Experimenting with pixel perfect collision in libgdx
Compiler_Symbol_Table
An implementation of a symbol table used by compilers
Containers
Experimenting with Containers in C++
DungeonCrawler
2D rougelike game I'm working on
FallingWordsGame
Using parallel programming to create a falling words game.
HPC_Parallel_Sorting
Evaluating the difference in speed between serial and parallel sorting algorithms
Image_Processing
Image Processing using C++
K-Means_Clustering
Implementing the K-Means Clustering algorithm
ML_Back_Propagation_2
Implementing Back Propagation on truth tables
ML_PCA
Using a PCA algorithm to find the two principle components in a data set
ML_Perceptrons
Implementing perceptrons with threshold activation functions
ML_Value_Iteration
Coded the Value Iteration algorithm
Pointers
Experimenting with pointers in C++
Scheduler
Implementing a scheduler in java
Simple_Audio_Manipulation
Simple Audio Manipulation using C++
SpaceMarine
A small game I am currently working on (incomplete) using libgdx
sw-plugins
Various examples of plugins that can be imported into any space :electric_plug::earth_americas:
Tetris
Made an almost complete Tetris clone using libgdx
TowerDefence
2D hybrid between an RTS and tower defence game im working on
UnrealEngineExperiments
Learning & Experimenting with Unreal Engine 5.3
VectorPractice
Experimenting with vectors in libgdx