A lightweight jit
LiteJIT uses "cc" to compile the C program into an object file. Then relocate the object file to get the executable code. Since using LLVM OrcJIT in dynamic binary translation is overkill. I start this project.
Static member function createLiteJIT
is used to create a LiteJIT
object.
The first argument MemSize
is used to specify the code cache size in the created LiteJIT
object.
The second argument memory
is used to specify the external code cache address.
The size of the external memory should be larger than the specified MemSize
and align to page size.
// MemSize: nKB
static std::unique_ptr<LiteJIT> createLiteJIT(unsigned MemSize = 64,
void *memory = nullptr);
The following four member functions in LiteJIT
are used to add C/ELF to code cache:
// The pointer elf points to the loaded ELF file
int addElf(char *elf);
// The file descriptor is an opened ELF file
int addElf(int fd);
// The path is the path of the ELF file
int addElf(const char *Path);
// The string is a C program
int addC(const char *c);
For example, Add a C program to LiteJIT
via LiteJIT->addC(prog)
,
LJIT
will create a file, then call "cc" to compile the C program (fork
and execlp
),
then call LiteJIT->addElf(fd)
to add the compiled ELF file,
then call LiteJIT->addElf(elf)
.
After adding C/ELF, we can use lookup
to get the address of the symbol in code cache (if LITEJIT_DISABLE_LOOKUP
is disabled).
void *lookup(const std::string &name) const;
void *lookup(const char *name) const;
LITEJIT_DISABLE_LOOKUP
is used to reduce the footprint of LiteJIT
.
Enable LITEJIT_DISABLE_LOOKUP
will strip the symbol map (SymbolMap
) in LiteJIT
.
But the lookup
functions become unavailable.
Instead, you can register RegisterSymbolEvent
and DeleteSymbolEvent
.
The RegisterSymbolEvent
will be called when a symbol is registered.
And the DeleteSymbolEvent
will be called when a symbol is deleted if the symbol has delete event.
using RegisterSymbolEventTy = bool (*)(const char *, void *); // symbol name, addr
using DeleteSymbolEventTy = void (*)(const char *); // symbol name
// If the symbol has a delete event, the register symbol event handler must return true
void setRegisterSymbolEvent(RegisterSymbolEventTy handler);
void setDeleteSymbolEvent(DeleteSymbolEventTy handler);