Vulkan Vector Graphics
vkvg is an open-source 2D graphics library written in C using Vulkan as backend. The API follows the same pattern as Cairo, but new functions and original drawing mechanics may be added.
vkvg is in early development stage, the API is subject to change. All contributions are welcome.
For API documentation and usage, please refer to the Cairo for now.
Performance comparison
Current status:
- Fill (stencil even-odd, non-zero).
- Stroke.
- Basic painting operation.
- Font system with caching operational.
- Linear/Radial Gradients.
- Line caps and joins.
- Dashes.
- Context should be thread safe, extensive tests required.
- Image loading and writing with stb lib
- Test includes svg rendering either with built-in renderer or nanoSVG
Requirements:
- CMake: version >= 3.16
- Vulkan: version >= 1.1
- FontConfig: optional, without fontconfig, use
vkvg_load_font_from_path
. - Freetype: optional, stb_truetype as alternative.
- Harfbuzz: optional, without complex text shaping may be wrong.
- GLSLC: spirv compiler, included in LunarG SDK: compile shader to spir-V (building only, optional)
- xxd: generate headers with precompiled shaders (building only, optional)
- GLFW: optional, if present tests are built.
if glslc
or xxd
are not present, a precompiled version of the shaders is stored in the git tree.
Building
#fetch sources from github
git clone --recursive https://github.com/jpbruyere/vkvg.git
cd vkvg
# Create build directory
mkdir build
cd build
# Run CMake configuration
cmake ..
CMake configure options
Core library options:
-DVKVG_USE_GLUTESS=true
: Use embedded glu tesselator to fill polygones in NON-ZERO mode. If false, a simple ear clipping algorithm is used.-DVKVG_SVG=true
: Enable experimental svg renderer. If false, use nanoSVG.-DVKVG_RECORDING=true
: Enable experimental draw commands recording infrastructure.-DVKVG_BUILD_DOCS=true
: Build documentation if doxygen is found.
Text rendering libraries:
Those libraries are enabled by default, but disabled if not found.
-DVKVG_USE_FONTCONFIG=true
: enable FontConfig to resolve font's names.-DVKVG_USE_FREETYPE=true
: enable FreeType to render glyphs, if false glyphs are rendered with stb_truetype.-DVKVG_USE_HARFBUZZ=true
: enable harfbuzz for text shaping.
Tests options:
-DVKVG_BUILD_TESTS=true
: build all tests in the tests forlder.-DVKVG_TEST_DIRECT_DRAW=true
: enable drawing directly on the swapchain images.
Debugging options:
If vkvg is compiled with CMAKE_BUILD_TYPE=Debug
, several additional options are made available to help debugging:
-DENABLE_VALIDATION=true
: enable vulkan validation layer.-DENABLE_DBG_UTILS=true
: enable various vulkan debug utils extensions features.-DENABLE_RENDERDOC=true
: enable renderdoc layer.-DENABLE_WIRED_FILL=true
: enable rendering in wired mode, current mode is controled with the global variablevkvg_wired_debug
.-DENABLE_PROFILING=true
: add -pg to the compile options.-DVKVG_DBG_STATS=true
: store various context statistics fetchable withvkvg_device_get_stats()
cmake --build .
A detailed tutorial is available for Windows.
Running tests
Append the -h
option to see available command line parameters.
Contributing
See the contribution guide for more information.
Join us on gitter for any question.
Addtitional Credits
- vkvg use the AGG project's recursive bezier algorithm which is kindly exposed here.
- I've learned Vulkan with the help of the excellent Sacha Willems's vulkan examples.
- The 2d affine matrix implementation follows Cairo's one.
Change log
- v0.2.0
- radial gradients.
- better stroke joins handling.
- png saved in srgb format.
- doxygen cmake target and style
To Do
- Use Scissor where possible.
- Improve stroke algorithms.
- Radial gradients.
- Dashed lines.
- Operators.
- Optimize vulkan memory allocations by sub-allocating from a single shared memory chunk per type.
- Optimize command submissions.
- Test SDF font rendering.
- Avoid line joins inside curves and arc.
- Structured unit testing.
- Perf and memory checks.
- Code cleanup and comments.
- Documentations.