LiamAtDancingLight / ue4-demo-dusk

This is a repository of the DUSK Unreal Engine demo, showcasing a game-jam developed project with experimental SpatialOS Unreal Integration.

Home Page:https://spatialos.improbable.io/docs/reference/10.1/experimental/unreal/setup-example-projects

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Copyright (c) 2017 Improbable.

The DUSK project is no longer maintained and is not compatible with current versions of SpatialOS. If you would like to see a simple example of an Unreal integration, please have a look at the RPG Demo.

DUSK (SpatialOS)

DUSK image


This project is licensed under the terms of the MIT license.


Introduction

This is a repository of the DUSK Unreal Engine demo, showcasing a game-jam developed project with experimental SpatialOS Unreal Integration.

Documentation

Documentation explaining how to build this project for SpatialOS can be found here.

The main documentation for SpatialOS can be found by clicking on this link.

Controls

  • Use WASD to move.
  • Click right mouse button to aim.
  • Click left mouse button to fire.
  • Hold left mouse button to use Grav Gun.
  • Shift to toggle between Plasma Rifle/Grav Gun.
  • Space for jetpack.

Gameplay

  • Feed rocks (spawned from asteroids) to the Blender to get batteries.
  • Feed batteries (spawned by Blender) to the generators to fire up forcefields.
  • Defend the Blender - if damaged, takes time to power back up.
  • Defend generators - if damaged needs replacement batteries.
  • Defend HQ.
  • Shoot Mantises.
  • Collect rocks.
  • Avoid Mantis attacks.
  • Day/night clock indicates how many days have passed.
  • Pop-up indicates when base is being attacked.
  • Mantises awake at night, asleep in the day - seek out remaining Mantises before next attack.

Known Issues

Graphical

  • UI death screen offset.
  • UI death screen timer.
  • Battery distance to arm too long.
  • Aiming offset needs fixing on reticule.
  • Static daytime pose for Mantis floats above ground slightly.
  • Iron sights animation pose jitters slightly.

Gameplay

  • Mantises sometimes ignore player.
  • Rocks are not always spawned by asteroids.
  • Base Attack warning delayed.
  • Limited number of Mantises moving in closed state during day.
  • Pig spits 2 batteries per rock.
  • Healthy generators batteries even at 100% health.
  • Asteroid-spawned resources currently are large in number and may affect frame-rate.

Misc.

  • The Unreal Engine garbage collection may cause issues with workers and/or clients failing. This may require players to reconnect.
  • The workers/unreal/SourceOverrides folder currently replaces certain files from the SpatialOS Unreal SDK. This contains bug-fixes and stability improvements that will be made part of the next SpatialOS Unreal SDK release.

About

This is a repository of the DUSK Unreal Engine demo, showcasing a game-jam developed project with experimental SpatialOS Unreal Integration.

https://spatialos.improbable.io/docs/reference/10.1/experimental/unreal/setup-example-projects


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