Robert Lettan's starred repositories
Dark-Basic-Pro
Dark Basic Pro is an open source BASIC programming language for creating Windows applications and games
QuickOverTool-WPF
OverTool GUI by C# & WPF
radeon_gpu_profiler
Radeon GPU Profiler (RGP) is a tool from AMD that allows for deep inspection of GPU workloads.
Mesh-processing-library
C++ library and programs that demonstrate mesh processing techniques in computer graphics published at ACM SIGGRAPH in 1992–1998
Win2D
Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
xbox-live-unity-plugin
The Xbox Live Unity Plugin provides a way for developers in the Xbox Live Creators Program to quickly and easily integrate Xbox Live functionality into their Unity based game. For ID@Xbox developers, this Xbox Live Unity Plugin does not yet support all the features you will need. Instead, contact your Microsoft representative.
xbox-live-resiliency-fiddler-plugin
This Fiddler plug-in will simulate your title's behavior due to lack of connectivity to various Xbox Live services. For example, you can test your title's behavior if Rich Presence is returning 429s, or if all services are returning 503s.
xbox-live-trace-analyzer
The Xbox Live Trace Analyzer tool ensures your title is using Xbox Live Services in an optimal fashion. Generate usage logs for your title as described in the Analyze Calls to Xbox Live Services article, and then run this tool to view statistics about repeated calls, burst calls, and more.
DirectXTex
DirectXTex texture processing library
WindowsCompositionSamples
The Windows Composition Samples have moved here: https://github.com/microsoft/WindowsAppSDK-Samples/tree/main/Samples/SceneGraph
xbox-live-api
This repo contains Microsoft Xbox Live Service API (XSAPI) that enables game developers to access Xbox Live. To get access to the Xbox Live service, you can join the Xbox Live Creators Program at https://aka.ms/xblcp, or apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id
xbox-live-samples
This repo contains the samples that demonstrate the API usage patterns for Microsoft Xbox Live Service. These code samples target the Universal Windows Platform (UWP) and Xbox One XDK. To get access to the Xbox Live service, you can join the Xbox Live Creators Program at https://aka.ms/xblcp, or apply to the ID@Xbox program at http://www.xbox.com/en-us/Developers/id
WindowsCommunityToolkit
The Windows Community Toolkit is a collection of helpers, extensions, and custom controls. It simplifies and demonstrates common developer tasks building .NET apps with UWP and the Windows App SDK / WinUI 3 for Windows 10 and Windows 11. The toolkit is part of the .NET Foundation.
Windows-universal-samples
API samples for the Universal Windows Platform.
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
cpprestsdk
The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.
DirectXMath
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
DirectXMesh
DirectXMesh geometry processing library
DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Xbox-ATG-Samples
Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).