Leo1989's repositories

Thrive

The main repository for the development of the evolution game Thrive.

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MagicTween

Extremely fast, GC-free and customizable tween library implemented with Unity ECS

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DecalFakeShadow

Blob/Fake Shadow by Decal Projector for Unity

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LeoGameUtility

This is utilities for game

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procedural-healthbar-shader

Shader that generates healthbars for Unity URP

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uRaymarching

Raymarching Shader Generator in Unity

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Addressables-Sample

Demo project using Addressables package

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unitypackage-custom-hierarchy

Unity package to help having a clearer Hierarchy view, organizing everything in a “tree view” and including extra informations like Components Icons and groups/divisors.

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UnityTimelineExample

A simple example of creating custom Track and Clip

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gizmos

Used for drawing runtime gizmos in builds and editor (Unity3D)

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UnityFluidSimulator

Fluid simulator 2D - 3D

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ShaderPlayground

random shaders and effect tests for Unity

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Splatoon-Ink

Recreating the Ink System from Splatoon

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PrefabLightmapping

Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.

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unity-native-toolkit

Native iOS & Android functionality in Unity

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unity-movement-ai

A Unity library for common movement AI

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ShaderGraph-MasterStack-Samples

A sample project using the Universal Render Pipeline that includes examples to demo latest ShaderGraph feature - MasterStack

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open-project-1

Unity Open Project #1: Action-adventure

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Recyclable-Scroll-Rect

Recyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit.

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XcodeControlUnityDebug

Xcode will set value to control unity

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Unity-Procedural-IK-Wall-Walking-Spider

A Unity Engine Project in which a controllable wall-walking spider uses inverse kinematics (IK) to position its legs to its surroundings, such that it moves realistically.

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ProceduralAnimation

Procedural Animation Scripts For Unity

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TextMeshProAnimator

TextMeshProの文字アニメーション

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SoftMaskForUGUI

UI Soft Mask is a smooth masking component for Unity UI (uGUI) elements.

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UniversalRenderingExamples

This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.

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UnityURPUnlitScreenSpaceDecalShader

Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

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